Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old May 27, 2005, 07:35 PM // 19:35   #201
Academy Page
 
 
Join Date: May 2005
Guild: X Universe
Advertisement

Disable Ads
Default

It just seems like the whole concept of unlocking is much more suited to a PvE type of game where there's a definite quest / mission / goal that you are questing towards accomplishing. Along the way you unlock things and earn better and better equipment and give yourself a warm fuzzy feeling that you're getting stronger by the minute
*Rocky music plays in the background*
Unlocking really stems from single player games where unlocking items or material gave the game replayability.
Using it as a barrier to pure competition seems ill conceived.

But you see the rub right? ANet isn't out to get anyone, that would be comical considering the fact that we buy their products. I think they just haven't figured it out yet.

They want to encourage people, in a game that has both PvP and PvE content, for people to experiment and attempt both. They force PvEs to fight in the Arena once, and they force PvP to farm for hours and hours (months?). (perhaps a bit imbalanced )

I think the unlock system was conceived with the best of intentions. 'Get out there and see the world huh kid?'
But that's just not what it is in practice.

A much more suitable substitute would be, on the completion of any quest / mission, in addition to getting loot / exp. to allow the player to pick a specific skill / rune to unlock. Your choice, pick one. Suddenly the amount of time you have to spend grinding, (you're not really farming anymore) is reduced by an order of magnitude. Would more than likely be extremely palatable to PvPs, since if you really want throw dirt for that build you want to try you don't have to do all the missions, just one, so you can take PvE at your own pace and come back to it as needed / desired. (incidentally like PvE's can do with the various arenas while completing the game) Also, ANet gets their desire by forcing you to at least attempt a little of the PvE environment.

How many skills / runes are there? How many missions? The ratio of unlocks per mission could be balanced, that's a trivial detail.
burianek is offline   Reply With Quote
Old May 28, 2005, 08:05 AM // 08:05   #202
Banned
 
Join Date: Apr 2005
Default

It came true
Garric is offline   Reply With Quote
Old May 28, 2005, 08:33 AM // 08:33   #203
Banned
 
StandardAI's Avatar
 
Join Date: Mar 2005
Guild: K A R M A
Default

If you can't win a sigil than your guild really doesn't belong on the ladder.
StandardAI is offline   Reply With Quote
Old May 28, 2005, 09:22 AM // 09:22   #204
Sig Fairy
 
Aria's Avatar
 
Join Date: Feb 2005
Location: Once upon a time..
Default

With the amount of both personal and guild bashing going on in this thread, I'm tempted to close it. However, since there is still a semblance of discussion, there's still hope..

Please keep all personal attacks off the forums. This includes attacks on specific guilds. Disagreement doesn't necessarily need to drag in his sister, Insult.
__________________
Ensign: It's the Questions and Answers, not Questions and Shit We Just Made Up.
Aria is offline   Reply With Quote
Old May 28, 2005, 09:48 AM // 09:48   #205
Chasing Dragons
 
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
Default

Why does Insult have to be female?



Seriously though, I am just really glad that Anet did do something towards resolving the scarcity of sigils. I know that their current solution isn't perfect. I know that there are still "grind" issues that the hardcore PvP-only folks are still waiting for resolution. Guys, as heated as we get about this stuff, it still is just a game. It should be fun and enjoyable. If it's not, then you need to figure out what's making it "not fun" for you, and let Anet know. Maybe they'll utilize your suggestions, maybe they won't, but don't be silent about it.
dansamy is offline   Reply With Quote
Old May 29, 2005, 09:06 AM // 09:06   #206
Academy Page
 
Join Date: May 2005
Default

http://www.guildwars.com/news/gameupdates.html

"Salvaged runes will display their profession and whether they are minor, major, or superior before being identified. Identifying will continue to be required to show the rune's attribute and to unlock the rune. This change will only impact newly salvaged runes; it will not be retroactive to existing unidentified salvaged runes."

A.Net is listening to us.
Chaynsaw is offline   Reply With Quote
Old May 29, 2005, 09:09 AM // 09:09   #207
Frost Gate Guardian
 
 
Join Date: Mar 2005
Default

They've facilitated the complete eradication of gold as a tradeable commodity, yay.
Lazarous is offline   Reply With Quote
Old May 29, 2005, 10:05 AM // 10:05   #208
Academy Page
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Lazarous
They've facilitated the complete eradication of gold as a tradeable commodity, yay.
rofl that was the first thing I thought too. =)
Bamelin is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tainek The Riverside Inn 86 Mar 27, 2006 04:01 AM // 04:01
ANets position on multiple accounts? MCS Questions & Answers 5 Jul 05, 2005 08:46 AM // 08:46
Anets policy of sympton curing kills the game! Pandora's box The Riverside Inn 28 Jun 28, 2005 11:45 PM // 23:45
Alleviating the Problem of Celestial Sigils [Gaile, Please Read] Slade xTekno Sardelac Sanitarium 13 May 27, 2005 04:45 PM // 16:45
Forefall Questions & Answers 2 Apr 18, 2005 10:26 PM // 22:26


All times are GMT. The time now is 06:32 PM // 18:32.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("